Independent game studio · Ukraine

Strategy games about fleets, frontier wars, and hard choices.

Kurinox Studio creates ambitious science-fiction strategy experiences with systemic gameplay, tactical combat, and production-minded technology built for long-term development.

Kurinox emblem
Now building ArcSpace: Cluster 0 Metal, shadow, amber signal, and deep-space graphite.
Kurinox Studio key art with the team identity

Flagship project

ArcSpace: Cluster 0

A frontier space strategy game about private military companies, fleet building, contracts, operational movement, and one-round tactical battles inspired by clean autobattler planning.

  • Build and split fleets across a pre-generated strategic map.
  • Win contracts, manage risk, and fight for influence on the frontier.
  • Prepare vertical space-battle formations: bottom, middle, and top lanes.
  • Issue indirect orders such as focus fire, capture, retreat, or disable systems.
ArcSpace logo
Genre Space strategy Mode Multiplayer-first Engine Unity / DOTS-ready

Studio direction

Small team, technical ambition, production discipline.

Systemic gameplay

We prefer mechanics that create emergent stories: logistics, fleet composition, contracts, economy, and battlefield intent.

Readable spectacle

Our goal is not visual noise. Battles should feel cinematic while staying understandable for strategic decision-making.

Scalable technology

We design systems with clean architecture, multiplayer constraints, tooling, content pipelines, and long-term iteration in mind.

Technology philosophy

Built like a game, maintained like a product.

Kurinox projects combine Unity client development, backend services, CI/CD, containerized deployment, documentation, and automated workflows. The same landing page is packaged as a lightweight static Docker image for reliable deployment behind Caddy on our collaboration server.

Unity DOTS/ECS ASP.NET Core Kubernetes Terraform ArgoCD CI/CD Blender Substance Painter/Designer

Steam landing page

Ready for discovery traffic.

Use this page as the studio destination linked from Steam, press materials, community profiles, and GitHub. Replace the placeholder Steam CTA with the final Steam app URL when the page is public.

Contact the studio