Independent game studio · Ukraine
Strategy games about fleets, frontier wars, and hard choices.
Kurinox Studio creates ambitious science-fiction strategy experiences with systemic gameplay, tactical combat, and production-minded technology built for long-term development.
Flagship project
ArcSpace: Cluster 0
A frontier space strategy game about private military companies, fleet building, contracts, operational movement, and one-round tactical battles inspired by clean autobattler planning.
- Build and split fleets across a pre-generated strategic map.
- Win contracts, manage risk, and fight for influence on the frontier.
- Prepare vertical space-battle formations: bottom, middle, and top lanes.
- Issue indirect orders such as focus fire, capture, retreat, or disable systems.
Studio direction
Small team, technical ambition, production discipline.
Systemic gameplay
We prefer mechanics that create emergent stories: logistics, fleet composition, contracts, economy, and battlefield intent.
Readable spectacle
Our goal is not visual noise. Battles should feel cinematic while staying understandable for strategic decision-making.
Scalable technology
We design systems with clean architecture, multiplayer constraints, tooling, content pipelines, and long-term iteration in mind.
Technology philosophy
Built like a game, maintained like a product.
Kurinox projects combine Unity client development, backend services, CI/CD, containerized deployment, documentation, and automated workflows. The same landing page is packaged as a lightweight static Docker image for reliable deployment behind Caddy on our collaboration server.
Steam landing page
Ready for discovery traffic.
Use this page as the studio destination linked from Steam, press materials, community profiles, and GitHub. Replace the placeholder Steam CTA with the final Steam app URL when the page is public.